A downloadable interactive for Windows, macOS, and Linux

Buy Now$2.99 USD or more

Zoe is a neuroscientist who's researching methods of resurrecting the dead… by rebuilding them from their memories. When her girlfriend Sara dies, Zoe uses her experimental technology to save her--but there isn't enough room to save all of Sara's memories. You must choose which ones will be saved, and which ones will be lost.

  •  Indiecade Selection 2017

Additional code: furkle
UI and additional CSS: Rachel Sala
Music and sound design: Priscilla Snow


Buy Now$2.99 USD or more

In order to download this interactive you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

What Isnt Saved Mac.zip 53 MB
What Isnt Saved Windows.zip 59 MB
What Isnt Saved Linux.zip 52 MB


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Linux version does NOT work on Steam Deck; launching the executible causes the error "execvp: Exec format error."

The Windows version  can launch on Steam Deck, ONLY if you edit the launch options to "Force the use of a specific Compatability tool" and set it to "Proton: Experimental." However, there is no graphics and the game was stuck on a blank white screen.

Also, both downloads have dozens of hidden TEMP files from the Mac OS. Files like .ds_store, and hidden backups of files in the _MACOSX folder. These can only be seen if you enable "show hidden files" on your system, but they add a lot of the file size. As someone who has a Mac for my work and transfers between it and my PC, I know how much of a pain it is to manually remove those, but it's something that should be fixed.


A playthrough takes barely five minutes. A new game reveals more of the backstory, but changes nothing.

A game about saving memories, but deleting them seems to serve the same purpose: Limited memory is used up and the game progresses. Even deleting all the chosen memories reveals the same ending.

What is the message here? None of the choices matter.

The concept, sound design and writing are all good. .

(1 edit) (+1)

That’s not quite true. In one playthrough:

But there are still moments, peaceful or melancholy private musings that I never offered Zoe. And I have them still. Mine. It feels something like a miracle.

In another:

And the scars of old hurts still linger. Before this, I’d have wanted to forget every past humiliation; each desolate night. Now they’re salvage, points of data I can use to stitch a self again.

And another:

There’s something familiar—but when I reach for it, there’s nothing. Nothing at all. I try to think back to what happened. Nothing.

The choice of memories doesn’t change the situation—how would it?—but it does alter how she experiences it. Though to your point, it’s bizarre how deleting memories also uses up space.


This game sounds amazing, but I'm crying just reading the description... Will recc to friends who like having their heart squeezed!


This game influenced my dream last night. I hadn't played yet, only seen the screenshots, but the idea of an AI built to handle human memories became an AI in a chip embedded in my brain. I could communicate with them. They were not very human, but kind in their own strange way, and I miss them. Appropriately for the game, I almost forgot that dream entirely.

This game is going to stick with me.


This is possibly my ideal review, thank you.




I really liked the little snippets describing the memories, which made me go through the memories in order of what snipped intrigued me most. I slowly got picture of this person's life in non-chronological order. I wanted to keep most of the memories, so I did not see a lot of the rest. So they are lost.


Beautifully written, carefully restrained, achingly expressed. The soundtrack is an excellent complement to the centerpiece--the writing, as are the little graphical glitches that flicker by as you scan through each memory. A powerful story that I would love to travel through a thousand times more. The only thing that stops me from doing so is my trust in the concept of the game, which forces me to lose what I could not save with my one and only chance.

Thank you so much.

(1 edit) (+1)

Nice and re-playable story with an intriguing setting . The game is almost frustratingly short, causing much of the backstory to be lost in one playthrough. Adds to the sense of responsibility and loss, though. Well done overall.


Beautiful, sensuous writing. I look forward to cheating the limitations of Zoe's technology by playing through again.

E> (that's a robot heart)


Hello, I'm a Linux gamer and I purchased this game which really intrigued me. I cannot execute it; I clicked to submit feedback but I wanted to post this directly: when I look at the executable type with the "file" utility I get this

electron: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux-aarch64.so.1, for GNU/Linux 3.7.0, stripped

Compare to a different system binary:

/bin/bash: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 3.2.0, BuildID[sha1]=0a2a7d4260f3453ade27845150094bd339de9b3e, stripped

It looks like this game was compiled for ARM on Linux only? Any chance we can get this built for x86_64?

FYI, I was able to use the electron version installed on my system and run the game by running the command:

electron resources/app

from the linux folder. It looks like it's just the electron version bundled with the game that is the wrong format.

(1 edit)

go in a terminal and type:

# echo electron /path-of-the-game-executable > launcher.sh

# chmod +x launcher.sh

replace /path-of-the-game-executable by the path to the game and you can call the launcher whatever you want. Put the launcher on your desktop and just launch it whenever you want to play. (also make sure you have no file called launcher.sh in that directory)

Electron shouldn't be necessary; it's also possible to play this directly in a web browser with resources/app/index.html.